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VRaySun Bug - System units and shadows

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  • #16
    Originally posted by Neilg View Post
    It's not a bug, it's across max. In every max tool changing the scene units changes the default values of variables. Using any spinners to change values in edit poly becomes impossible with scene units in metres, and the default values for everything changes.
    It's been this way forever, dont add a tool in max that has variables and dive straight into rendering without checking them first?

    The way to get around this is to keep the system units the same across all projects you do and just change the display units. If you get models from a different source, convert them to your local scene units first.
    I typically model single objects in mm or cm depending on the size of the object.
    It's impossible to use those units for actual project like hotel or mall so for projects I use meter. As you know it's a mission to model small things in meter.

    Such a pain!

    But for things like the VRay goodies, instead of hardcoding things to system units, they should set a case or if then else that 1st checks what is current units, then converts as needed.
    For example the stereo helper knows it is suppose to be 63mm INTERNALLY

    If you come along and have meter or yards as system units, VRay should go ok so it should be 63mm but system units is so and so, then convert and display. Not just go well when we coded it, our units were mm so internally its 63 (just 63, not 63mm)
    So the smallest system unit is mm which is 63 but meter is 1000 times that so 63 WRONGLY gets converted to 63000. VRay should be coded NOT to use max's units, but use it's own internal units, which only then gets converted to the correct amount depending on what the system unit is
    Kind Regards,
    Morne

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