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VRayOverrideMtl + Matte object and Alpha contribution properties

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  • VRayOverrideMtl + Matte object and Alpha contribution properties

    Hi,

    I've come across a nasty bug, which I put a certain time to isolate actually: it seems that when I use an override material, and specifically the "shadow" channel, in order to fake a translucency effect in a "fur" object in my case by decreasing the opacity of the "shadow" material (which works quite nicely) the matte and alpha contribution properties use this material instead of the "base" material. So if I render an object with a VRayOverrideMtl and its matte propertie enabled, it inherits the opacity of the "shadow" override material... I don't think it's a normal behaviour, so I put that in the "problems" section
    thanks,

    Paul.

    --edit: it appears that it's only the "Matte" propertie that makes shadow opacity override base mtl opacity when enabled.
    Attached Files
    Last edited by chib; 27-05-2013, 06:17 AM.

  • #2
    Hello chib

    According to my opinion this is expected behavior - when Vray Override Material (Shadow) is used it should replaces shadow properties of the original material everywhere in the scene , even in Matte Objects.
    I will forward this case to our Developers Team for confirmation.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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