Hi,
I've come across a nasty bug, which I put a certain time to isolate actually: it seems that when I use an override material, and specifically the "shadow" channel, in order to fake a translucency effect in a "fur" object in my case by decreasing the opacity of the "shadow" material (which works quite nicely) the matte and alpha contribution properties use this material instead of the "base" material. So if I render an object with a VRayOverrideMtl and its matte propertie enabled, it inherits the opacity of the "shadow" override material... I don't think it's a normal behaviour, so I put that in the "problems" section
thanks,
Paul.
--edit: it appears that it's only the "Matte" propertie that makes shadow opacity override base mtl opacity when enabled.
I've come across a nasty bug, which I put a certain time to isolate actually: it seems that when I use an override material, and specifically the "shadow" channel, in order to fake a translucency effect in a "fur" object in my case by decreasing the opacity of the "shadow" material (which works quite nicely) the matte and alpha contribution properties use this material instead of the "base" material. So if I render an object with a VRayOverrideMtl and its matte propertie enabled, it inherits the opacity of the "shadow" override material... I don't think it's a normal behaviour, so I put that in the "problems" section

thanks,
Paul.
--edit: it appears that it's only the "Matte" propertie that makes shadow opacity override base mtl opacity when enabled.
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