I have a strange error when using aniostropy. It also only happens when using the aniostropy local axis Z. The strange thing is that without turbosmooth the issue goes away. With turbosmooth, the high the iterations, the sharper the errors are.
I also have a texture inside the Rglossiness map. If I remove this the error disapears but then the shader looks incorrect.
I also have a texture inside the Rglossiness map. If I remove this the error disapears but then the shader looks incorrect.
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