Something I ran into when assigning vrayextratexture renderelements.
I have 3 each with its own map set to summed area filtering method. when i render local its renders as expected. when I do a network render through backburner it renders as if it had the filtering set to pyramidal.
even when i submit a network job to my machine it renders wrong.
the beauty pass textures are using summed area as well but that seems to stick no matter where i render.
has anyone seen this before?
thanks,
V Miller
I have 3 each with its own map set to summed area filtering method. when i render local its renders as expected. when I do a network render through backburner it renders as if it had the filtering set to pyramidal.
even when i submit a network job to my machine it renders wrong.
the beauty pass textures are using summed area as well but that seems to stick no matter where i render.
has anyone seen this before?
thanks,
V Miller
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