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bitmap filtering changes on network renders

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  • bitmap filtering changes on network renders

    Something I ran into when assigning vrayextratexture renderelements.

    I have 3 each with its own map set to summed area filtering method. when i render local its renders as expected. when I do a network render through backburner it renders as if it had the filtering set to pyramidal.

    even when i submit a network job to my machine it renders wrong.

    the beauty pass textures are using summed area as well but that seems to stick no matter where i render.

    has anyone seen this before?

    thanks,

    V Miller

  • #2
    Hello vance3d
    Thank you very much for your feedback.
    It seams that this is a bug and I'm going to report into our system immediately.
    I'll update you as soon as we have it fixed.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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    • #3
      Thanks for looking into it.

      V Miller

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