Hi!
I'm currently working on a feature film project and we have an issue displaying the LUT in the VrayFramebuffer.
It is displayed correctly in Nuke, but in the Framebuffer the image gets black. When I push the exposure up only some pixels are visible.
We are working on Vray 2.30.01 for 3DSMAX 2012 (Product Update 10) and on most workstations Geforce GTX cards are installed.
We have a Quadro gfxcard on one workstation and there the lut is displayed correctly, but only one time, after changing the LUT
it is the same issue.
Kind regards
Fikret Yildirim
I'm currently working on a feature film project and we have an issue displaying the LUT in the VrayFramebuffer.
It is displayed correctly in Nuke, but in the Framebuffer the image gets black. When I push the exposure up only some pixels are visible.
We are working on Vray 2.30.01 for 3DSMAX 2012 (Product Update 10) and on most workstations Geforce GTX cards are installed.
We have a Quadro gfxcard on one workstation and there the lut is displayed correctly, but only one time, after changing the LUT
it is the same issue.
Kind regards
Fikret Yildirim
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