Hi folks,
I've long struggled with this one. If I have a reflective vraymat with, say, 0.5 glossiness value, it reflects objects in the scene nice and blurry as expected. But if I'm using a map in the environment or reflection override (a sharp photo in this example) it will be reflected pin sharp in the material. Therefore we can say that the glossiness of the material is ignored when it comes to the reflective environment/override.
Is this correct? It seems it can't be right. Is there a param somewhere to change this behaviour? At the moment my workaround is to use a custom version of the same BG photo map that has a blur value of around 60 for the reflection override, and it looks suitably blurry in the glossy material. But this is naturally not physically correct and clunky.
Thanks,
I've long struggled with this one. If I have a reflective vraymat with, say, 0.5 glossiness value, it reflects objects in the scene nice and blurry as expected. But if I'm using a map in the environment or reflection override (a sharp photo in this example) it will be reflected pin sharp in the material. Therefore we can say that the glossiness of the material is ignored when it comes to the reflective environment/override.
Is this correct? It seems it can't be right. Is there a param somewhere to change this behaviour? At the moment my workaround is to use a custom version of the same BG photo map that has a blur value of around 60 for the reflection override, and it looks suitably blurry in the glossy material. But this is naturally not physically correct and clunky.
Thanks,
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