ive got a mesh i wish to apply fur to.. i put a subdivide on it so its all small faces.. im using per-area distribution. however im getting masses of fur on a long triangular part of the mesh and terrible distribution everywhere else. . the mesh isnt the neatest, it had long thin faces before sibdividing, but this is a right pain in the ass to fix, - it doesnt seem to have any double faces.. and id assume that per-area should ignore face density (besides the fact i have a subdivide on there so there are no actual long thin faces left...)
what the heck is going on?
what the heck is going on?
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