Hi! I put an HDR on the GI Environment and in the Reflection too... but is giving way too much light to my scene, so I lowered the multiplier, and makes no difference, lowered down to zero, still no difference, raised it up to 100, still the same... is that thing broken or I'm using it incorrectly?
Also using the VRAYHDRI texture to load the HDR, and the thing to make it brighter or darker, does not really behave like an exposure control for floating point images, looks like things over 1 are being clipped out, and I totally miss the way the Final Render HDR loader handles it. Having curves to select the black and white clipping points or exposure would be really nice.
Thanks!
Also using the VRAYHDRI texture to load the HDR, and the thing to make it brighter or darker, does not really behave like an exposure control for floating point images, looks like things over 1 are being clipped out, and I totally miss the way the Final Render HDR loader handles it. Having curves to select the black and white clipping points or exposure would be really nice.
Thanks!
Comment