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Big difference between VFB and RT
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Hi Stan!
That's a good idea. I have attached a scene were I have this problemAttached Files
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Yeah but having the fog to 100 make the production render like RT.
Isn't it the other way around that you should fix the issue?
Straighten the problem on RT so that it's matching the production render?
It seems that the production render does the right job and RT isn't.
So, I took 5 minutes to show my problem...
Simple scene:
teapot 20cm, shell, domelight...
I guess you noticed that it's quite hard to be able to rely on any of the RT render when it comes to fog color.
Fog at 1 is what I want to achieve (First line), and to have RT working, I need to tweak the fog multiplier but most of the time, it doesn't work and I need to un-tweak it anyway at the end to have it like I want in the production render.
So, generally, I need to go and ether delete the material and recreate the material from scratch, sometimes it fixes it.
Or I need to do all the rest beside the fog and consider doing the fog old school at the end.
I have attached the max file to troubleshoot.
Cheers
StanAttached Files3LP Team
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