Hey folks,
Can somebody please help me solve an issue that is driving me absolutely crazy?
I have been using 3DS MAX / Vray now, for almost 2 years (using it everyday) and I have hit my first major brick wall.
Over the 2 years I have managed to resolve all my issues with a little bit of research, but this time I have well and truly hit the wall.
Basically I am trying to render out a 90 second flythrough animation. To make it easier to render, I have divided the 90 second sequence up into 10 parts (10 cameras).
I began with the easiest one - A simple flythrough animation down a corridor that lasts all of 3 seconds! (90 frames)
After following a lot of training, a ton of research and various peoples' input I discovered the best way to render out this sequence is to run a light cache first, followed by an irradiance map and then a final render.
(I should note the frame size is set for a 600 x 800 window).
Today it took 4 hrs to render the light cache, 6hrs to render the irradiance map and 5 hrs to get to frame 3 of 90!!! so i hit the cancel button!
At this speed, we'd be looking at 4 days to render 3 seconds
and approx 3-4months to render out this small sequence!
I have played around and tested every single possible setting i can think of, but it seems to only get worse.
Everyone I have spoke to said that this is obviously not right and that perhaps there is a setting on that's causing it to take so long. (i just cant find it)
I could go through the many options I have set up, but I think its best if someone can take a look at the file for me?
If you fancy a challenge? Let me know and I'll upload it.
I should mention my spec is :
Windows 7 Home Premium
AMD Athlon II X4 640 Processor 3.00GHz
32GB Ram
64bit machine
with
3DS MAX 2013
Vray 2.3
Can somebody please help me solve an issue that is driving me absolutely crazy?

I have been using 3DS MAX / Vray now, for almost 2 years (using it everyday) and I have hit my first major brick wall.
Over the 2 years I have managed to resolve all my issues with a little bit of research, but this time I have well and truly hit the wall.
Basically I am trying to render out a 90 second flythrough animation. To make it easier to render, I have divided the 90 second sequence up into 10 parts (10 cameras).
I began with the easiest one - A simple flythrough animation down a corridor that lasts all of 3 seconds! (90 frames)
After following a lot of training, a ton of research and various peoples' input I discovered the best way to render out this sequence is to run a light cache first, followed by an irradiance map and then a final render.
(I should note the frame size is set for a 600 x 800 window).
Today it took 4 hrs to render the light cache, 6hrs to render the irradiance map and 5 hrs to get to frame 3 of 90!!! so i hit the cancel button!
At this speed, we'd be looking at 4 days to render 3 seconds

I have played around and tested every single possible setting i can think of, but it seems to only get worse.
Everyone I have spoke to said that this is obviously not right and that perhaps there is a setting on that's causing it to take so long. (i just cant find it)
I could go through the many options I have set up, but I think its best if someone can take a look at the file for me?
If you fancy a challenge? Let me know and I'll upload it.
I should mention my spec is :
Windows 7 Home Premium
AMD Athlon II X4 640 Processor 3.00GHz
32GB Ram
64bit machine
with
3DS MAX 2013
Vray 2.3
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