I've not seen the scene, but if only a small portion is moving in the animation i'd render the entire thing with a saved map/static GI, and then do a spherefade pass on the moving objects with your animated GI. 1/50 AA is obscenely high, as is a noise threshold of .0005. Drop it to 1/8 & .008
Using animation blending with IR maps is VERY slow, i've found it offers very little speed benefit over re-working the scene to render in brute force/LC - a few times it's actually worked out slower. I've never managed to use it in production.
So do the whole thing static and use this - http://www.vray.us/vray_tutorials/vr..._objects.shtml
Using animation blending with IR maps is VERY slow, i've found it offers very little speed benefit over re-working the scene to render in brute force/LC - a few times it's actually worked out slower. I've never managed to use it in production.
So do the whole thing static and use this - http://www.vray.us/vray_tutorials/vr..._objects.shtml
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