The subdiv is the same thins as you apply turbo smooth + displace and texture in to it. It has different algorithms to deal with subdivision as well as its a lot faster to manage from memory point of view. Basically lets say (imaginative numbers) a car has 100k polygons, TS 1 = 400k polygons, TS 2 = 1.6 mil polygons TS 3 = 6.4 mil polygons.
Now if you use displacement in subdivision mode is exactly the same case Disp_subD 1 = 400k polygons/ Disp_subD 2 = 1.6mil polygons / Disp_subD 3 = 6.4mil polygons. Now they all will look pretty much exactly the same. The only difference is that TS 3 will eat up 4gb(not actual number) of ram and Disp_subD 3 will yeat 200mb ram. Displacement is being loaded and generated dynamically at render bucked level. Where as TS has to be pre-calculated.
Now if you use displacement in subdivision mode is exactly the same case Disp_subD 1 = 400k polygons/ Disp_subD 2 = 1.6mil polygons / Disp_subD 3 = 6.4mil polygons. Now they all will look pretty much exactly the same. The only difference is that TS 3 will eat up 4gb(not actual number) of ram and Disp_subD 3 will yeat 200mb ram. Displacement is being loaded and generated dynamically at render bucked level. Where as TS has to be pre-calculated.
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