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    I am not sure if it is just me, or if it is just how it is, but canceling a render takes forever. I can wait 15 minutes for a render to cancel, and even longer when I am using PDF Manager.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    Which V-Ray version is this?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      I am using 2.40.04
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

      Comment


      • #4
        Ok, I think we had a problem like this that we fixed at some point, but I have to check if it went into 2.4

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Bobby, aren't you using SolidRocks? I have an issue where it says "restoring materials" after render finish that sometimes takes very long. Do you see that message?

          Comment


          • #6
            It might be a combination of the two, but it doesn't happen with only solidrocks.
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090
            • ​Windows 11 Pro

            Comment


            • #7
              I closed SolidRocks, started a render and I let it run for about 15 minutes, and hit cancel. This is what I am looking at for 27 minutes!

              Click image for larger version

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              When I don't use PSD-Manager, the render stops in seconds.
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090
              • ​Windows 11 Pro

              Comment


              • #8
                psd-manager does nothing when the render was cancelled. However, before the render it will request the creation of certain G-Buffer channels that it may need (only if you use any of the mask generation features). So that is the only influence I can imagine if you cancel mid-render. The G-Buffer is handled entirely by 3ds max + V-Ray.

                Here is a test to figure out if 3ds max/V-Ray maybe has trouble with the G-Buffer cleanup after the render:

                Remove the psd-manager effect and try rendering to RPF format. In the RPF setup dialog enable the channels Material-ID, Object-ID, Node-Render.ID, Coverage, Transparency, Sub-Pixel-Weight. This will cause the 3ds max Framebuffer + G-Buffer to be created by 3ds max/V-Ray (similar to what psd-manager would usually request).

                Daniel
                Daniel Schmidt - Developer of psd-manager

                Comment


                • #9
                  Originally posted by Nicinus View Post
                  Bobby, aren't you using SolidRocks? I have an issue where it says "restoring materials" after render finish that sometimes takes very long. Do you see that message?
                  We get this too. So annoying with all the little delays. The add up over the course of a day/week/month...
                  Kind Regards,
                  Richard Birket
                  ----------------------------------->
                  http://www.blinkimage.com

                  ----------------------------------->

                  Comment


                  • #10
                    it has to be something in V-Ray. I say this, because when I change how I am rendering (different settings), I don't get the delay. same model, same everything, except different v-ray settings.
                    Bobby Parker
                    www.bobby-parker.com
                    e-mail: info@bobby-parker.com
                    phone: 2188206812

                    My current hardware setup:
                    • Ryzen 9 5900x CPU
                    • 128gb Vengeance RGB Pro RAM
                    • NVIDIA GeForce RTX 4090
                    • ​Windows 11 Pro

                    Comment


                    • #11
                      Originally posted by glorybound View Post
                      it has to be something in V-Ray. I say this, because when I change how I am rendering (different settings), I don't get the delay. same model, same everything, except different v-ray settings.
                      So is it possible to get us a scene that reproduces this to vray@chaosgroup.com ? We might be able to fix this.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #12
                        yes. let me work on getting you the scene when it is being difficult.
                        Bobby Parker
                        www.bobby-parker.com
                        e-mail: info@bobby-parker.com
                        phone: 2188206812

                        My current hardware setup:
                        • Ryzen 9 5900x CPU
                        • 128gb Vengeance RGB Pro RAM
                        • NVIDIA GeForce RTX 4090
                        • ​Windows 11 Pro

                        Comment


                        • #13
                          it seems to be a multiscatter issue. New project, pretty simple one, and multiscatter is mucking things up.
                          Bobby Parker
                          www.bobby-parker.com
                          e-mail: info@bobby-parker.com
                          phone: 2188206812

                          My current hardware setup:
                          • Ryzen 9 5900x CPU
                          • 128gb Vengeance RGB Pro RAM
                          • NVIDIA GeForce RTX 4090
                          • ​Windows 11 Pro

                          Comment


                          • #14
                            I guess multiscatter doesn't like proxies. I have been fighting this screen all day, and I tracked it down to multiscatter objects. When I got rid of the proxies, everything started to render fine.
                            Bobby Parker
                            www.bobby-parker.com
                            e-mail: info@bobby-parker.com
                            phone: 2188206812

                            My current hardware setup:
                            • Ryzen 9 5900x CPU
                            • 128gb Vengeance RGB Pro RAM
                            • NVIDIA GeForce RTX 4090
                            • ​Windows 11 Pro

                            Comment

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