I just noticed that my raw reflection render element is somehow multiplied by my blend material masks. I.e it is already masked and looks like a reflection element but not complete with the reflection filter.
Should the raw reflection not be just that and the full reflection mask be contained in the reflection filter element?
How would I negate my reflection/blend masks?
Should the raw reflection not be just that and the full reflection mask be contained in the reflection filter element?
How would I negate my reflection/blend masks?
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