Hi,
I´m still struggling with Vraydisplacement. it works fine for procedural displacement, but as soon as I´m using UV-mapped textures, i´m getting problems.
There are gaps around most of the UV-Seams in my models.
I´ve done a lot of research on that matter, you can find some of my findings in this CG-talk thread:
http://forums.cgsociety.org/showthre...=140&t=1127157
As it is detailed here, UV seams just are problematic and need to be worked around by either hiding them whenever possible, or laying out squared UV Shells.
I really love the 32 bit Displacement you can get out of Vray, but for UV mapped models it seems it is still better to stick with the lower quality displacement via Max standard displacement modifier and to add in the extra detail via bumpmapping.
I´d love to be corrected or hear other ideas though!
I´m still struggling with Vraydisplacement. it works fine for procedural displacement, but as soon as I´m using UV-mapped textures, i´m getting problems.
There are gaps around most of the UV-Seams in my models.
I´ve done a lot of research on that matter, you can find some of my findings in this CG-talk thread:
http://forums.cgsociety.org/showthre...=140&t=1127157
As it is detailed here, UV seams just are problematic and need to be worked around by either hiding them whenever possible, or laying out squared UV Shells.
I really love the 32 bit Displacement you can get out of Vray, but for UV mapped models it seems it is still better to stick with the lower quality displacement via Max standard displacement modifier and to add in the extra detail via bumpmapping.
I´d love to be corrected or hear other ideas though!
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