Recently finished a project where this problem popped up:
I'm using a AI file as a texture through the new VectorMap in max 2014, and wanted to have it affect the MultiMatte RE so I only get the opaque parts of the map as a matte colour.
For some reason, my workstation can't do this, while the DR slaves can (rather baffling). All machines are running the same version of all software involved (latest update for max, and vray 2.40.04).
In addition, the multimatte is sampled badly in the areas that work, and the alpha is strange, as it is only showing the boxes and not the plane as one would assume.
I also wonder about how to get Vray to sample the vectormap better as seen in the samplerate pass.
Can anyone please shed some light as to what I might have done wrong?
Here are the passes, and a zip with the scene attached:




Scene File
I'm using a AI file as a texture through the new VectorMap in max 2014, and wanted to have it affect the MultiMatte RE so I only get the opaque parts of the map as a matte colour.
For some reason, my workstation can't do this, while the DR slaves can (rather baffling). All machines are running the same version of all software involved (latest update for max, and vray 2.40.04).
In addition, the multimatte is sampled badly in the areas that work, and the alpha is strange, as it is only showing the boxes and not the plane as one would assume.
I also wonder about how to get Vray to sample the vectormap better as seen in the samplerate pass.
Can anyone please shed some light as to what I might have done wrong?
Here are the passes, and a zip with the scene attached:
Scene File
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