Dome light set to 512 with VrayHDRI map using free PureLight hdri from Ronen Bekerman site. Perfectly smooth and clean result.
For no obvious reason it suddenly started rendering like this. Only a few clean buckets, the rest seemed to default to 8 subdivs on the dome light.
Through a tedious process of troubleshooting, it's down to the VrayHDRI map. If I swap that out with a normal Bitmap loader, then it's fine.
If i reduce the subdivs on the dome light to 8, then all buckets are the same.
Its only present in the VrayLighting pass (other than beauty pass)
Also this isnt the only place it happened in this image, nor is it the only scene it has happened on.
Tested this on 2013 + 2.3 as well as 2014 + 2.4 and got the same result.
HDRI is UNC mapped on the network, I made sure to test this as well.
Any ideas??
For no obvious reason it suddenly started rendering like this. Only a few clean buckets, the rest seemed to default to 8 subdivs on the dome light.
Through a tedious process of troubleshooting, it's down to the VrayHDRI map. If I swap that out with a normal Bitmap loader, then it's fine.
If i reduce the subdivs on the dome light to 8, then all buckets are the same.
Its only present in the VrayLighting pass (other than beauty pass)
Also this isnt the only place it happened in this image, nor is it the only scene it has happened on.
Tested this on 2013 + 2.3 as well as 2014 + 2.4 and got the same result.
HDRI is UNC mapped on the network, I made sure to test this as well.
Any ideas??
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