Hopefully this image captures what is going on. You can see that in the foreground there's a curtain with opacity mapped holes in it. Behind it there is foliage below and an HDRI sky beyond.
I take it that there's a sampling issue with the HDRI's high dynamic range. What's the best solution to avoiding this?
I thought about hiding the dome light and putting another hdri into a background slot, that is clamped - but then it looks like it needs some noodling to match the right brightness from how it looked previously.
thoughts?
a few render notes:
DMC: 1/16
Dome light, 256 subdivs
no filtering on opacity map of curtain
thanks
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