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Ignore light normals bug

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  • Ignore light normals bug

    I'd like to report a bug in V-Ray 2.40.04.

    When a V-Ray light has "Ignore light normals" unchecked, the render elements after composing doesn't match the overall RGB color.

    The way I do the composing in Photoshop:
    GI
    Lighting
    Reflections
    Refractions
    Speculars

    All 5 layers in Linear Dodge (Add) mode.

    When the light uses default settings (Ignore light normals is checked) then the composing is fine and all matches.

    I can provide a test scene but it's easily reproducible with just one grey box sitting on a plane and a v-ray light shining down on it.
    David Slachta
    The Looop CGI
    Shanghai, China

  • #2
    We actually have to remove that option; it is not guaranteed to work properly as you found out.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      I see.

      What is actually the correct behaviour as expected in real life? When you have a softbox in a studio, there's a spot behind it shining on a transparent piece of white cloth so I would imagine that more light is emitted in the direction the light is pointing to. So if I'm correct removing that option makes the V-Ray light behave unrealistically?

      Or why do you want to remove the feature instead of fixing it?

      Thanks!
      Last edited by TheLooopCGI; 15-01-2014, 08:33 AM.
      David Slachta
      The Looop CGI
      Shanghai, China

      Comment


      • #4
        The correct behavior is the default settings where the option is enabled. You can use the "directionality" parameter, which works properly.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Oh, I was using my lights wrong! Haha, alright, thanks for explaining!
          David Slachta
          The Looop CGI
          Shanghai, China

          Comment

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