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  • Rendermask unclean edges

    I'm currently having the problem that if I use the rendermask (selected option) I get unclean edges as a result for the selected objects. Even if my AA works fine for the rest of the scene.
    In the example screenshots I rendered 3 boxes in all gray and than changed the bigger box to be red and reflective. I marked a few of the error spots. In the second screenshot I rendered the whole image again with the big box still having the changed material. Do I have to change some settings if I use the render mask feature?

    *edit* the images appear a bit blurry because they are not displayed at 100%.
    Attached Files
    Cheers,
    Oliver

    https://www.artstation.com/mokiki

  • #2
    Hello,

    Are you using the vray frame buffer or the max one ? And which image sampler ?
    Yavor Rubenov
    V-Ray for 3ds Max developer

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    • #3
      I'm using the vray frame buffer and the adaptive image sampler
      Cheers,
      Oliver

      https://www.artstation.com/mokiki

      Comment


      • #4
        Could you attach this sample scene here as I'm missing something and can't reproduce the problem here ?
        Yavor Rubenov
        V-Ray for 3ds Max developer

        Comment


        • #5
          No problem. Here is the testscene.
          Attached Files
          Cheers,
          Oliver

          https://www.artstation.com/mokiki

          Comment


          • #6
            Thank you for the scene.

            The problem is with the visualization of the light cache calc phase - it messes with the alpha blending and produces these unclean edges. As a workaround you could disable the visualization (show calc. phase) while we think of a better solution.
            Yavor Rubenov
            V-Ray for 3ds Max developer

            Comment


            • #7
              Thanks for checking the scene out and providing a workaround much appreciated
              Cheers,
              Oliver

              https://www.artstation.com/mokiki

              Comment


              • #8
                when will this issue be fixed?
                Architectural and Product Visualization at MITVIZ
                http://www.mitviz.com/
                http://mitviz.blogspot.com/
                http://www.flickr.com/photos/shawnmitford/

                i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

                Comment


                • #9
                  Hello,

                  The specific issue here was due to the Light cache preview. The problem was fixed long ago - when there is a render mask the light cache preview is automatically disabled.

                  If you are having an issue with current builds - then most probably it is some different problem. It would be best if you could share a part of your scene or send it to our support.

                  Best regards,
                  Yavor
                  Yavor Rubenov
                  V-Ray for 3ds Max developer

                  Comment


                  • #10
                    Originally posted by yavor.rubenov View Post
                    Hello,

                    The specific issue here was due to the Light cache preview. The problem was fixed long ago - when there is a render mask the light cache preview is automatically disabled.

                    If you are having an issue with current builds - then most probably it is some different problem. It would be best if you could share a part of your scene or send it to our support.

                    Best regards,
                    Yavor
                    aha, the scene was already sent to chaosgroup ticket number 165270, it stil exists in the new builds using anyone of the rendermask options which is a bit of a pain in the ass really
                    Architectural and Product Visualization at MITVIZ
                    http://www.mitviz.com/
                    http://mitviz.blogspot.com/
                    http://www.flickr.com/photos/shawnmitford/

                    i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

                    Comment

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