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Black artifacts all over render
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Looks like the problem which I have described here: http://forums.chaosgroup.com/showthr...ed-with-VRay-3
If I understood Vlado correctly, it might be an issue with the noise map.
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Originally posted by DeadLift315 View Post[ATTACH=CONFIG]18530[/ATTACH]
I had this very strange issue when rendering with version 30003 for MAX 2014.
Turning off Embree seems to resolve the problem, but it would be nice to take advantage of the speed increase that this feature is intended to provide.
We could provide FTP if needed.
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Originally posted by DeadLift315 View PostI had this very strange issue when rendering with version 30003 for MAX 2014. Turning off Embree seems to resolve the problem, but it would be nice to take advantage of the speed increase that this feature is intended to provide.
Best regards,
VladoI only act like I know everything, Rogers.
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Uploaded an archive to FTP and sent the information to support@chaosgroup.com
Thank you for your help!
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I am having this same issue. I have tried switching from light cache to brute force as mentioned in Mirko's post, but that did not remove them. I have not tried turning off Embree yet like Deadlift315 advised. I have uploaded an archive of the scene to my webserver. 22mb, mostly from a Jeff Patton HDRI
http://www.jtwo.com/vray/vraytestblackdots.zip
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Originally posted by Drachen View Post
Best regards,
VladoI only act like I know everything, Rogers.
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I only act like I know everything, Rogers.
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I have the same black dots but only its showed on render node, the other nodes render fine. Im using native spherical mapping also. This is an old project started on 2.4 but i have recently create a new set of materials on 3. How could i solve it?
update:
Even without that render node black dots are back, i have 9 cameras and on some of them there are black dots, and rest not so its maybe, the camera?, also a warning show up "texture map#8 returned an invalid bump normal (XYZ -1 #qnan, -1.#qnan), but that particular map was replaced so there is no map#8. That warning was present on the begining of my rendering session, that's the reason i replaced to fix that warning.Last edited by oligophant; 30-03-2014, 10:47 PM.
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Hi, oligophant, apparently NormalMaps in VrayProxies cause the black dots, so you should replace them by VrayNormalMaps.
If that doesn't help, get the latest Nightly Build of the support team, no more black dots there...
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