Hello,
I am facing a strange problem: the scene is composed of:
_ a VRaySun + VRaySky
_ 2 test objects: a sphere and a cube
_ the material applied to the objects is a simple grey diffuse VRayMtl + :
a noise map on the bump slot (amount = 40)
Reflection is set to pure white
Fresnel Reflections is On, IOR set to 1.8
Reflection Glossiness is set to 0.7
When I do a render black spots appear on the objects as if the noise map was on the diffuse slot.
If I set the Reflection amount to 0 (eg pure black) the problem is gone.
I first thought it was caused by the Reflection's Exit Color so I did a test setting it to red. But the spots remain black ...
Please see the attached file to help me,
Thank you in advance,
I am facing a strange problem: the scene is composed of:
_ a VRaySun + VRaySky
_ 2 test objects: a sphere and a cube
_ the material applied to the objects is a simple grey diffuse VRayMtl + :
a noise map on the bump slot (amount = 40)
Reflection is set to pure white
Fresnel Reflections is On, IOR set to 1.8
Reflection Glossiness is set to 0.7
When I do a render black spots appear on the objects as if the noise map was on the diffuse slot.
If I set the Reflection amount to 0 (eg pure black) the problem is gone.
I first thought it was caused by the Reflection's Exit Color so I did a test setting it to red. But the spots remain black ...
Please see the attached file to help me,
Thank you in advance,
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