Found a strange issue with caustics and fog in vray 3 that's based on viewing angle.
I've overlayed the result of the render on the viewport so it's easier to see whats going on.
This image has the sun hitting the reflective plane, caustics bouncing off and they're visible in the fog, as expected.
This one has a slightly lower viewing angle, but the caustics in fog are being cut off
And this one has an even lower angle with no caustics in the fog visible at all.
scene is attached
fogtest.zip
I've overlayed the result of the render on the viewport so it's easier to see whats going on.
This image has the sun hitting the reflective plane, caustics bouncing off and they're visible in the fog, as expected.
This one has a slightly lower viewing angle, but the caustics in fog are being cut off
And this one has an even lower angle with no caustics in the fog visible at all.
scene is attached
fogtest.zip
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