Hello there,
I have a scene that has 10 animated cameras in it and 9 animations have calculated the GI and rendered frames correctly.
There is 1 camera in which the light cache never finishes calculating. It gets to the end of the calculation and sits there using 1 CPU core until I cancel it.
I can't share anything to do with this job due to a very heavy NDA but any ideas would be welcome.
I am using max 2014 and the 3.00.03 official build.
I have a scene that has 10 animated cameras in it and 9 animations have calculated the GI and rendered frames correctly.
There is 1 camera in which the light cache never finishes calculating. It gets to the end of the calculation and sits there using 1 CPU core until I cancel it.
I can't share anything to do with this job due to a very heavy NDA but any ideas would be welcome.
I am using max 2014 and the 3.00.03 official build.
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