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  • shallow surface fog problem

    Hi
    We are working on an aerial shot of an island and I was planning to use refractive material with fog for the sea...
    I have a single mesh for the island and seabed, and a single plane for the sea..
    The problem is that polysurfaces where the sea intersect seem to be not detected by fog parameter hence they cause the sea material to look dark.
    image should be self explanatory, I have tried zeroing the refraction and transparency cutoff values but that didnt help.
    Click image for larger version

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    Cheers

  • #2
    Hi,

    I made a quick test with a similar setup and was not able to replicate your result.
    Click image for larger version

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    Can you share some more details or simple scene file?
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Hi
      I hope attached helps.
      maa-to-chaosgroup.zip
      Looking forward for the news.
      Thanks

      Comment


      • #4
        Hi,

        Thank you for the file.
        The darker boarder comes from the V-Ray Sun shadows, so please try to reduce the "Shadow bias" option. Values below 0.002 will give you better results I think.
        Tashko Zashev | chaos.com
        Chaos Support Representative | contact us

        Comment


        • #5
          Originally posted by tashko.zashev View Post
          Hi,

          Thank you for the file.
          The darker boarder comes from the V-Ray Sun shadows, so please try to reduce the "Shadow bias" option. Values below 0.002 will give you better results I think.
          Tashko could you please briefly explain Shadow Bias and how, if at all, it relates to scene scale? I've always gone with the equivalent of 2mm for any scene, so if I'm in metres then I use 0.002, if i'm in mm then I use 2. Is this correct?
          Alex York
          Founder of Atelier York - Bespoke Architectural Visualisation
          www.atelieryork.co.uk

          Comment


          • #6
            Originally posted by alexyork View Post
            Tashko could you please briefly explain Shadow Bias and how, if at all, it relates to scene scale? I've always gone with the equivalent of 2mm for any scene, so if I'm in metres then I use 0.002, if i'm in mm then I use 2. Is this correct?
            Hi Alex,

            Yes, this is the correct workflow for now when you are using V-Ray Sun. This case was considered before and we decided to make some changes on that regard, but unfortunately can't give any time frame about it.

            Here is one discussion about the same issue.
            http://forums.chaosgroup.com/showthr...ighlight=units
            Tashko Zashev | chaos.com
            Chaos Support Representative | contact us

            Comment


            • #7
              Originally posted by tashko.zashev View Post
              Hi Alex,

              Yes, this is the correct workflow for now when you are using V-Ray Sun. This case was considered before and we decided to make some changes on that regard, but unfortunately can't give any time frame about it.

              Here is one discussion about the same issue.
              http://forums.chaosgroup.com/showthr...ighlight=units
              Thanks Tashko - good to know on both counts.
              Alex York
              Founder of Atelier York - Bespoke Architectural Visualisation
              www.atelieryork.co.uk

              Comment


              • #8
                Thanks for the reply Tashko, for this project we have done the corrections in photoshop but your feedback is going to help for the further renders..

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