Hi
We are working on an aerial shot of an island and I was planning to use refractive material with fog for the sea...
I have a single mesh for the island and seabed, and a single plane for the sea..
The problem is that polysurfaces where the sea intersect seem to be not detected by fog parameter hence they cause the sea material to look dark.
image should be self explanatory, I have tried zeroing the refraction and transparency cutoff values but that didnt help.
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![Click image for larger version
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Cheers
We are working on an aerial shot of an island and I was planning to use refractive material with fog for the sea...
I have a single mesh for the island and seabed, and a single plane for the sea..
The problem is that polysurfaces where the sea intersect seem to be not detected by fog parameter hence they cause the sea material to look dark.
image should be self explanatory, I have tried zeroing the refraction and transparency cutoff values but that didnt help.
Cheers
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