Hi,
I got a car scene with a complex self-made carpaint shader (multilayer blend material) in a studio environment.
I programmed a "VRaySpotLight", basically a normal spotlight with a sphere behind it which always has the same intensity than the light with a whie VRayLightMtl so this spot can now cast "reflections", too.
Now the reflections look kinda off and I don't know where to look for the error. See an example attached of what artifacts I mean. The shader has more than enough subdivs (256) with "divide shading subdivs" turned on and max AA samples 12.
I got a car scene with a complex self-made carpaint shader (multilayer blend material) in a studio environment.
I programmed a "VRaySpotLight", basically a normal spotlight with a sphere behind it which always has the same intensity than the light with a whie VRayLightMtl so this spot can now cast "reflections", too.
Now the reflections look kinda off and I don't know where to look for the error. See an example attached of what artifacts I mean. The shader has more than enough subdivs (256) with "divide shading subdivs" turned on and max AA samples 12.
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