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  • Reflection artifacts

    Hi,
    I got a car scene with a complex self-made carpaint shader (multilayer blend material) in a studio environment.
    I programmed a "VRaySpotLight", basically a normal spotlight with a sphere behind it which always has the same intensity than the light with a whie VRayLightMtl so this spot can now cast "reflections", too.
    Now the reflections look kinda off and I don't know where to look for the error. See an example attached of what artifacts I mean. The shader has more than enough subdivs (256) with "divide shading subdivs" turned on and max AA samples 12.

    Click image for larger version

Name:	render_artifacts.jpg
Views:	1
Size:	80.9 KB
ID:	879740
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag

  • #2
    Looks overbright to me maybe. Try using Max Ray Intensity, or knocking down the light's multi.
    Alex York
    Founder of Atelier York - Bespoke Architectural Visualisation
    www.atelieryork.co.uk

    Comment


    • #3
      I noticed setting the adaptive amount down from 0.95 to 0.85, max ray intensity to 20 and upping the max AA samples to 24 got rid of SOME of the artifacts yet not all of them. I really dont want that high AA in my scene since it will bog down everything seriously. Yet I need to have the sphere VRayLightMtl multiplier at the same as the SpotLight since otherwise it will not look right in conjunction. Nonetheless this also happens with normal VRayLights (Plane).
      Software:
      Windows 7 Ultimate x64 SP1
      3ds Max 2016 SP4
      V-Ray Adv 3.60.04


      Hardware:
      Intel Core i7-4930K @ 3.40 GHz
      NVIDIA GeForce GTX 780 (4096MB RAM)
      64GB RAM


      DxDiag

      Comment


      • #4
        What the.... I need to verify it again but it may actually be a bug. I started to check out my sub blend mtls to nail it down to a specific material layer via the global override material. I didn't find anything, disabled the override material again and it renders fine oO.
        Again I will verify this again but its VERY strange.
        Software:
        Windows 7 Ultimate x64 SP1
        3ds Max 2016 SP4
        V-Ray Adv 3.60.04


        Hardware:
        Intel Core i7-4930K @ 3.40 GHz
        NVIDIA GeForce GTX 780 (4096MB RAM)
        64GB RAM


        DxDiag

        Comment


        • #5
          Send it off to Vlado & Co for testing.
          Alex York
          Founder of Atelier York - Bespoke Architectural Visualisation
          www.atelieryork.co.uk

          Comment


          • #6
            Propably will do, but after restarting the errors are back, yet the other scene where I fiddled around with the settings and renders fine now with normal samples etc.
            Software:
            Windows 7 Ultimate x64 SP1
            3ds Max 2016 SP4
            V-Ray Adv 3.60.04


            Hardware:
            Intel Core i7-4930K @ 3.40 GHz
            NVIDIA GeForce GTX 780 (4096MB RAM)
            64GB RAM


            DxDiag

            Comment


            • #7
              I used to get these when doing car work. In the color mapping menu, I always had to turn on sub-pixel mapping and clamp output to level 1.0. That helped get rid of my white artifacts. I had the type set to exponential. Turning the Adaptive DMC max subdivs up to 20 helped too.

              Comment

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