Im working with an interior view, the backplate its a panorama photography that i shoot myself and i have to place furniture and accesories, so i place my camera and from there a started to model a lowpoly version of the apparment in order to use camera map to project the photo. So far so good. I cant use the photo projected on the render because it have so many little details that are better handled in photoshop, so i that the material projected and wrap it on a vrayMtlWrapper.
VrayMtlWrapper parameters
But i can't get the shadows or the reflections from it, also it looks like the matte doesnt react as a shell and gets shadows projected from the outside where it wasnt expected to be a light
How could i address this problem? I have 3 more views where the shadows and reflections are a big deal, im on a deadline by the way.
VrayMtlWrapper parameters
But i can't get the shadows or the reflections from it, also it looks like the matte doesnt react as a shell and gets shadows projected from the outside where it wasnt expected to be a light
How could i address this problem? I have 3 more views where the shadows and reflections are a big deal, im on a deadline by the way.
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