Hello
I've rendered an animation of 480 frames using IM/LC. It has moving camera and objects, so I've used animation (prepass) and animation (rendering) mode. I've noticed that some frames rendered with errors (one render node had problems with network map and did not render xrefed objects), so I've noted down those bad frames, opened oryginal file, and reused already calculated IM files to render those frames only. And for unknown reasons it does not work as it should, this rendering takes way longer than before, plus I'm getting strange black GI blotches all over the place.
I tried to figure out whats wrong (I've used this method before and it worked great), but I've failed to fix this. Is it possible that the problem lays in use camera path option (on both IR and LC settings) ? I've never used it before, but for this project I kind of needed to.
I'd link this scene or at least show some renders, but I'm not allowed to do any of that due to confidential reasons
I've rendered an animation of 480 frames using IM/LC. It has moving camera and objects, so I've used animation (prepass) and animation (rendering) mode. I've noticed that some frames rendered with errors (one render node had problems with network map and did not render xrefed objects), so I've noted down those bad frames, opened oryginal file, and reused already calculated IM files to render those frames only. And for unknown reasons it does not work as it should, this rendering takes way longer than before, plus I'm getting strange black GI blotches all over the place.
I tried to figure out whats wrong (I've used this method before and it worked great), but I've failed to fix this. Is it possible that the problem lays in use camera path option (on both IR and LC settings) ? I've never used it before, but for this project I kind of needed to.
I'd link this scene or at least show some renders, but I'm not allowed to do any of that due to confidential reasons

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