hello,
I have to create a scene in an aquarium, I have a problem with the creation of the water inside. As you can see from the attached images, I can not recreate the magnifying effect of the water when an object passes through it.
I'm looking for a way to do if you have an idea ..
for info my water material has a fresnel reflection linked with a IOR refraction of 1.333.(black diffuse,white reflection and refraction, basic shader...) and my aquarium object also has a basic material(simple glass shader)
I had to separate my water object inside in 2 parts, the bottom and the top and play with the normal to get the transparency effect works, maybe someone has a better idea...
Thank's
mienda
I have to create a scene in an aquarium, I have a problem with the creation of the water inside. As you can see from the attached images, I can not recreate the magnifying effect of the water when an object passes through it.
I'm looking for a way to do if you have an idea ..
for info my water material has a fresnel reflection linked with a IOR refraction of 1.333.(black diffuse,white reflection and refraction, basic shader...) and my aquarium object also has a basic material(simple glass shader)
I had to separate my water object inside in 2 parts, the bottom and the top and play with the normal to get the transparency effect works, maybe someone has a better idea...
Thank's
mienda
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