Hi,
have here some strange and annoying noise on surfaces behind many reflactions (see pic and attached scene).
No GI-problems, raising reflection/reflaction depths don't help either. It's not important if the teapot is soft reflecting or not.
Created simple scene for debugging , simply open and render and watch the noise on the teapot through 3 glass boxes.
We do a lot of product and architectural renderings for the windows/fassades industry and x3 isolation windows is standard now in Germany.
Can't allways cheat by using one glass instead of 3, a lot of closeups necessary.
This error is a real job killer. Please HELP !!!!
Vray 3.00.06 / 3dsmax 2014
have here some strange and annoying noise on surfaces behind many reflactions (see pic and attached scene).
No GI-problems, raising reflection/reflaction depths don't help either. It's not important if the teapot is soft reflecting or not.
Created simple scene for debugging , simply open and render and watch the noise on the teapot through 3 glass boxes.
We do a lot of product and architectural renderings for the windows/fassades industry and x3 isolation windows is standard now in Germany.
Can't allways cheat by using one glass instead of 3, a lot of closeups necessary.
This error is a real job killer. Please HELP !!!!
Vray 3.00.06 / 3dsmax 2014
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