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Something wrong with VrayDirt ?

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  • Something wrong with VrayDirt ?

    Hi,
    The radius parameter is behaving strange.

    Here are the renders to show the problem.
    Click image for larger version

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ID:	880036
    Click image for larger version

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ID:	880037
    Did something change with VrayDirt or am I doing something wrong?
    PS: All the meshes are reset Xform and scaled to 100%.
    for my blog and tutorials:
    www.alfasmyrna.com

  • #2
    your object is shelled, i presume? probably about 2.5cm thick?

    Comment


    • #3
      Thanks for the reply.
      No it is not shelled. It is editable poly without shell. Only UVW modifiers on top and nothing else.
      for my blog and tutorials:
      www.alfasmyrna.com

      Comment


      • #4
        I think what cubiclegangster meant was that your object is too thin for a radius of 3cm

        For a test, increase the thickness of your objects and see on a radius of 3cm if you still get the darker version.
        A workaround would be to use edgestex in diffuse maybe?
        Kind Regards,
        Morne

        Comment


        • #5
          Originally posted by pixela View Post
          No it is not shelled.
          it doesn't have a thickness?

          Comment


          • #6
            The thickness (or lack thereof) shouldn't make any difference, since the occlusion is calculated across each face independently, no? This looks like a bug or something else strange happening to me.
            Alex York
            Founder of Atelier York - Bespoke Architectural Visualisation
            www.atelieryork.co.uk

            Comment


            • #7
              Thickness sadly does make a difference. A while back I put in a request that vray dirt have an exclude self option, but nothing has come of it yet.
              Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

              www.robertslimbrick.com

              Cache nothing. Brute force everything.

              Comment


              • #8
                Originally posted by Macker View Post
                Thickness sadly does make a difference. A while back I put in a request that vray dirt have an exclude self option, but nothing has come of it yet.
                Really... first I've heard of that. Will look into it. Never had any issues like this myself.
                Alex York
                Founder of Atelier York - Bespoke Architectural Visualisation
                www.atelieryork.co.uk

                Comment


                • #9
                  http://forums.chaosgroup.com/showthr...t-Exclude-self
                  Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

                  www.robertslimbrick.com

                  Cache nothing. Brute force everything.

                  Comment


                  • #10
                    Originally posted by alexyork View Post
                    The thickness (or lack thereof) shouldn't make any difference, since the occlusion is calculated across each face independently, no? This looks like a bug or something else strange happening to me.
                    I thought the same that each face is calculated independently.


                    The object has 2cm thickness.
                    So probably that is why 2cm radius is doing fine, while 3cm radius is being calculated strange.
                    But was this always how vraydirt behaved?
                    What happens on a plane without a thickness? I must test.
                    for my blog and tutorials:
                    www.alfasmyrna.com

                    Comment


                    • #11
                      The same material is applied to all the 3 objects in the render.
                      VrayDirt Texture settings are in the image - with a radius of 15 cm

                      Test shows that thickness is taken into consideration and is not calculated for each face.

                      Click image for larger version

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                      Click image for larger version

Name:	Alfa_13.jpg
Views:	1
Size:	50.8 KB
ID:	852156
                      for my blog and tutorials:
                      www.alfasmyrna.com

                      Comment


                      • #12
                        it's always been like this, it's because you're inverting the normals. you don't see it when the dirt is set up with that off because it's looking in the opposite direction.

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