I realize VrayEdgesTex, when used to obtain round edges in renderings has its limitations. It works fine to round edges on native 3DS Max geometry, not only on straight lines.
On imported (obj, step etc.) geometry however, I get no round edges, whatever thickness I try. Is there a trick to prepare the model so it will show rounded edges?
Regards,
Thomas
On imported (obj, step etc.) geometry however, I get no round edges, whatever thickness I try. Is there a trick to prepare the model so it will show rounded edges?
Regards,
Thomas
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