I've got a stranage problem with a 2-sided material where I'm getting a reflection when I don't think I should be (I don't want one). I've tried everything to get rid of it: turned off raytraced reflections, increased blurriness, rebuilt geometry, checked normals, rebuilt materials, etc. but whatever I do I still get a nice sharp reflection. It's muted because of the glow on the two sided material but it's still noticeable. The image I'm working on is an elevator cab with a glowing ceiling (the ceiling is the 2-sided mtl). See the cropped images below...
RGB color:
![Click image for larger version
Name: RGB.jpg
Views: 1
Size: 52.6 KB
ID: 880493](filedata/fetch?id=880493&d=1468229813)
Reflection:
![Click image for larger version
Name: Refl.jpg
Views: 1
Size: 77.6 KB
ID: 880496](filedata/fetch?id=880496&d=1468229820)
2SidedMtl:
![Click image for larger version
Name: 2sided.jpg
Views: 1
Size: 81.6 KB
ID: 880494](filedata/fetch?id=880494&d=1468229813)
Front Material:
![Click image for larger version
Name: front.jpg
Views: 1
Size: 117.1 KB
ID: 880495](filedata/fetch?id=880495&d=1468229813)
At this point I'm just going to leave the reflection because I can't get rid of it. Any ideas what I'm doing wrong or a workaround?
Thanks,
David
P.S. - should add I'm on V-Ray 2.40.02
RGB color:
Reflection:
2SidedMtl:
Front Material:
At this point I'm just going to leave the reflection because I can't get rid of it. Any ideas what I'm doing wrong or a workaround?
Thanks,
David
P.S. - should add I'm on V-Ray 2.40.02
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