Hi Guys,
we have a liitle problem here and i will try to explain it.
we have a render setup using default lights, no other light in scene to get a spec pass on an object. when we send it to backburner it renders a different spec pass as local on the workstation
also tried to swtch workstation but always the same, we find out the if there is a light e.g. a simple omni then all is rendering the same. so is network rendering handles default light in a different way? or is there a way to get the default lights that vray uses as lights in the scene? (similar to the add default light option in max itself)
thanks for tinking about!
bye,
jens
we have a liitle problem here and i will try to explain it.
we have a render setup using default lights, no other light in scene to get a spec pass on an object. when we send it to backburner it renders a different spec pass as local on the workstation
also tried to swtch workstation but always the same, we find out the if there is a light e.g. a simple omni then all is rendering the same. so is network rendering handles default light in a different way? or is there a way to get the default lights that vray uses as lights in the scene? (similar to the add default light option in max itself)
thanks for tinking about!
bye,
jens
Comment