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Multi Texture map plug-in issues with VRAY DR

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  • #16
    Excellent! I've got it!

    There was a problem with two running DR spawners, 2016 and 2017.
    Our actual version is max2016. But nodes are ready to catch 2017 tasks, and to help with VRay RT 2016. And to render Corona.

    So I removed 2017 DR from nodes startup and after rebooting they render in proper way.
    Manualy/automaticaly starting VRay DR 2016 ? it doesn't matter.
    Parallel running DR Corona ? it doesn't matter.
    Parallel running VRay RT 2016 ? it doesn't matter.

    Only VRay DR spawner 2017 could give the issue with not loading 3rd side texture or material plugins in max2016!

    Thank you suggesting me to see the Startup content in another way!

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    • #17
      This is a very common issue when multiple spawner are launched on the same machine.

      In that case it is recommended to change port numbers for the spawners in order to avoid such errors.
      For example you can set Max 2016 DR Spawner to run on port 2016 and Max 2017 on port 2017 - then when submitting jobs from Max 2016 you should use port 2016 and respectively when submitting from Max 2017 the port should be 2017.

      More information about configuring DR spawner ports could be found here:
      https://docs.chaosgroup.com/display/...andlineoptions

      Svetlozar Draganov | Senior Manager 3D Support | contact us
      Chaos & Enscape & Cylindo are now one!

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