Hi guys,
i think i've found a bug (or a broken functionality) about vrayhdri map: the long request feature of support viewport shading has been added (i will never stop thanking for this), but it's broken when i use a different map channel from 1.
It will render fine but won't work in the viewport.
You can easily reproduce this, just create a second map channel with a UVWMap modifier and assign a VrayHdri with 3dsMax standard mapping and map channel:2, the viewport won't update.
3dsMax 2014, Vray 3.00.07
Thanks a bunch.
i think i've found a bug (or a broken functionality) about vrayhdri map: the long request feature of support viewport shading has been added (i will never stop thanking for this), but it's broken when i use a different map channel from 1.
It will render fine but won't work in the viewport.
You can easily reproduce this, just create a second map channel with a UVWMap modifier and assign a VrayHdri with 3dsMax standard mapping and map channel:2, the viewport won't update.
3dsMax 2014, Vray 3.00.07
Thanks a bunch.
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