Hey everyone,
Still going through some setup issues with my first node. I have licenses for it now and I have run tests on simple scenes and it works perfectly. I have been messing with it all day trying to get it to work on a scene that I started working on before I set everything up but still can't seem to get it to work. The scene and all assets were originally on my workstation but I put everything on my new NAS. I even tried archiving the scene to make sure it wasn't a missing file or anything. All references point to the NAS and I have tested with a simple scene and it works fine. I can open the scene from the node and render it fine. I can do a network rendering through backburner fine. No matter what I have tried this scene just wont render with DR.
Log from the Node:
Any help would be greatly appreciated.
Thanks,
Jason
Still going through some setup issues with my first node. I have licenses for it now and I have run tests on simple scenes and it works perfectly. I have been messing with it all day trying to get it to work on a scene that I started working on before I set everything up but still can't seem to get it to work. The scene and all assets were originally on my workstation but I put everything on my new NAS. I even tried archiving the scene to make sure it wasn't a missing file or anything. All references point to the NAS and I have tested with a simple scene and it works fine. I can open the scene from the node and render it fine. I can do a network rendering through backburner fine. No matter what I have tried this scene just wont render with DR.
Log from the Node:
[2014/Sep/20|20:50:05] ================================================== ==========
[2014/Sep/20|20:50:05] Console created, V-Ray A for x64 from May 24 2014, 04:23:32
[2014/Sep/20|20:50:05] ================================================== ==========
[2014/Sep/20|20:50:05] Compiled with Intel C++ compiler, version 14
[2014/Sep/20|20:50:05] Host is 3dsmax, version 16
[2014/Sep/20|20:50:05] V-Ray DLL version is 3.00.07
[2014/Sep/20|20:50:25] Broadcasting TM_SERVER_STARTED after start up
[2014/Sep/20|20:50:43] Received TM_START_RENDER from 192.168.2.146
[2014/Sep/20|20:50:43] Starting DR session from 192.168.2.146
[2014/Sep/20|20:50:43] Receiving DR scene from 192.168.2.146
[2014/Sep/20|20:50:50] [VRender] Constructor entered (loading from file).
[2014/Sep/20|20:50:50] Setting default filter kernel.
[2014/Sep/20|20:50:50] [VRender] Constructor done.
[2014/Sep/20|20:50:50] Loading from file.
[2014/Sep/20|20:50:50] Loading filter parameters.
[2014/Sep/20|20:50:50] Adding host "192.168.2.244":20204 from scene
[2014/Sep/20|20:50:50] Loading done.
[2014/Sep/20|20:50:50] [VRender] Constructor entered (loading from file).
[2014/Sep/20|20:50:50] Setting default filter kernel.
[2014/Sep/20|20:50:50] [VRender] Constructor done.
[2014/Sep/20|20:50:50] Loading from file.
[2014/Sep/20|20:50:50] Loading filter parameters.
[2014/Sep/20|20:50:50] Loading done.
[2014/Sep/20|20:50:50] [VRender] Constructor entered.
[2014/Sep/20|20:50:50] Setting default filter kernel.
[2014/Sep/20|20:50:50] [VRender] Constructor done.
[2014/Sep/20|20:50:50] VRenderer destructor entered.
[2014/Sep/20|20:50:50] VRenderer destructor done.
[2014/Sep/20|20:50:50] [VRender] Constructor entered (loading from file).
[2014/Sep/20|20:50:50] Setting default filter kernel.
[2014/Sep/20|20:50:50] [VRender] Constructor done.
[2014/Sep/20|20:50:50] Loading from file.
[2014/Sep/20|20:50:50] Loading filter parameters.
[2014/Sep/20|20:50:50] Loading done.
[2014/Sep/20|20:50:50] [VRender] Constructor entered.
[2014/Sep/20|20:50:50] Setting default filter kernel.
[2014/Sep/20|20:50:50] [VRender] Constructor done.
[2014/Sep/20|20:50:50] VRenderer destructor entered.
[2014/Sep/20|20:50:50] VRenderer destructor done.
[2014/Sep/20|20:50:56] Scene loaded from "C:\Users\Jason\AppData\Local\Autodesk\3dsMaxDesig n\2014 - 64bit\ENU\temp\vray_server_scene.max"
[2014/Sep/20|20:50:56] [DR] getting sequence data...
[2014/Sep/20|20:50:56] Extracting sequence data from RendParams.
[2014/Sep/20|20:50:56] Setting up V-Ray parameters for frame rendering.
[2014/Sep/20|20:50:56] Extracting sequence data from VRender.
[2014/Sep/20|20:50:56] Forcing multithreading
[2014/Sep/20|20:50:56] A render elements manager with 16 elements detected
[2014/Sep/20|20:50:56] Render element: VRayAlpha
[2014/Sep/20|20:50:56] Render element: VRayGlobalIllumination
[2014/Sep/20|20:50:56] Render element: VRayLighting
[2014/Sep/20|20:50:56] Render element: VRayRawGlobalIllumination
[2014/Sep/20|20:50:56] Render element: VRayRawLighting
[2014/Sep/20|20:50:56] Render element: VRayRawReflection
[2014/Sep/20|20:50:56] Render element: VRayRawShadow
[2014/Sep/20|20:50:56] Render element: VRayReflection
[2014/Sep/20|20:50:56] Render element: VRayRenderID
[2014/Sep/20|20:50:56] Render element: VRaySampleRate
[2014/Sep/20|20:50:56] Render element: VRayShadows
[2014/Sep/20|20:50:56] Render element: VRayTotalLighting
[2014/Sep/20|20:50:56] Render element: VRayWireColor
[2014/Sep/20|20:50:56] Render element: VRayZDepth
[2014/Sep/20|20:50:56] Render element: VRayBackground
[2014/Sep/20|20:50:56] Render element: VRayRefraction
[2014/Sep/20|20:50:56] [DR] Calling beginSeqeunce()
[2014/Sep/20|20:50:56] Current project folder is "D:\Documents\3dsMaxDesign"
[2014/Sep/20|20:51:03] Entering beginSequence().
[2014/Sep/20|20:51:03] Setting RenderGlobalContext.
[2014/Sep/20|20:51:03] Broadcasting NOTIFY_PRE_RENDER.
[2014/Sep/20|20:51:03] Tiled bitmap cache size set to 1000 MB
[2014/Sep/20|20:51:03] Preparing renderer...
[2014/Sep/20|20:51:03] Using probabilistic light evaluation with 8 lights.
[2014/Sep/20|20:51:03] Creating render callback from built-in VFB.
[2014/Sep/20|20:51:03] Max ray intensity is enabled: rendered result may have incorrect brightness.
[2014/Sep/20|20:51:03] Calling renderBegin().
[2014/Sep/20|20:51:03] Sending RenderBegin().
[2014/Sep/20|20:51:04] Sending RenderBegin() to atmospheric effects.
[2014/Sep/20|20:51:04] Sending RenderBegin() to render effects.
[2014/Sep/20|20:51:04] Sending RenderBegin() to environment maps.
[2014/Sep/20|20:51:04] Sending RenderBegin() to the tone operator.
[2014/Sep/20|20:51:04] Sending RenderBegin() to override mtl.
[2014/Sep/20|20:51:04] Adding global illumination light
[2014/Sep/20|20:51:04] Created global illumination light.
[2014/Sep/20|20:51:04] Light added to light list.
[2014/Sep/20|20:51:04] Scanning scene.
[2014/Sep/20|20:51:04] Created light from node.
[2014/Sep/20|20:51:04] Light added to light list.
[2014/Sep/20|21:00:12] Received TM_END_RENDER from 192.168.2.146
[2014/Sep/20|20:50:05] Console created, V-Ray A for x64 from May 24 2014, 04:23:32
[2014/Sep/20|20:50:05] ================================================== ==========
[2014/Sep/20|20:50:05] Compiled with Intel C++ compiler, version 14
[2014/Sep/20|20:50:05] Host is 3dsmax, version 16
[2014/Sep/20|20:50:05] V-Ray DLL version is 3.00.07
[2014/Sep/20|20:50:25] Broadcasting TM_SERVER_STARTED after start up
[2014/Sep/20|20:50:43] Received TM_START_RENDER from 192.168.2.146
[2014/Sep/20|20:50:43] Starting DR session from 192.168.2.146
[2014/Sep/20|20:50:43] Receiving DR scene from 192.168.2.146
[2014/Sep/20|20:50:50] [VRender] Constructor entered (loading from file).
[2014/Sep/20|20:50:50] Setting default filter kernel.
[2014/Sep/20|20:50:50] [VRender] Constructor done.
[2014/Sep/20|20:50:50] Loading from file.
[2014/Sep/20|20:50:50] Loading filter parameters.
[2014/Sep/20|20:50:50] Adding host "192.168.2.244":20204 from scene
[2014/Sep/20|20:50:50] Loading done.
[2014/Sep/20|20:50:50] [VRender] Constructor entered (loading from file).
[2014/Sep/20|20:50:50] Setting default filter kernel.
[2014/Sep/20|20:50:50] [VRender] Constructor done.
[2014/Sep/20|20:50:50] Loading from file.
[2014/Sep/20|20:50:50] Loading filter parameters.
[2014/Sep/20|20:50:50] Loading done.
[2014/Sep/20|20:50:50] [VRender] Constructor entered.
[2014/Sep/20|20:50:50] Setting default filter kernel.
[2014/Sep/20|20:50:50] [VRender] Constructor done.
[2014/Sep/20|20:50:50] VRenderer destructor entered.
[2014/Sep/20|20:50:50] VRenderer destructor done.
[2014/Sep/20|20:50:50] [VRender] Constructor entered (loading from file).
[2014/Sep/20|20:50:50] Setting default filter kernel.
[2014/Sep/20|20:50:50] [VRender] Constructor done.
[2014/Sep/20|20:50:50] Loading from file.
[2014/Sep/20|20:50:50] Loading filter parameters.
[2014/Sep/20|20:50:50] Loading done.
[2014/Sep/20|20:50:50] [VRender] Constructor entered.
[2014/Sep/20|20:50:50] Setting default filter kernel.
[2014/Sep/20|20:50:50] [VRender] Constructor done.
[2014/Sep/20|20:50:50] VRenderer destructor entered.
[2014/Sep/20|20:50:50] VRenderer destructor done.
[2014/Sep/20|20:50:56] Scene loaded from "C:\Users\Jason\AppData\Local\Autodesk\3dsMaxDesig n\2014 - 64bit\ENU\temp\vray_server_scene.max"
[2014/Sep/20|20:50:56] [DR] getting sequence data...
[2014/Sep/20|20:50:56] Extracting sequence data from RendParams.
[2014/Sep/20|20:50:56] Setting up V-Ray parameters for frame rendering.
[2014/Sep/20|20:50:56] Extracting sequence data from VRender.
[2014/Sep/20|20:50:56] Forcing multithreading
[2014/Sep/20|20:50:56] A render elements manager with 16 elements detected
[2014/Sep/20|20:50:56] Render element: VRayAlpha
[2014/Sep/20|20:50:56] Render element: VRayGlobalIllumination
[2014/Sep/20|20:50:56] Render element: VRayLighting
[2014/Sep/20|20:50:56] Render element: VRayRawGlobalIllumination
[2014/Sep/20|20:50:56] Render element: VRayRawLighting
[2014/Sep/20|20:50:56] Render element: VRayRawReflection
[2014/Sep/20|20:50:56] Render element: VRayRawShadow
[2014/Sep/20|20:50:56] Render element: VRayReflection
[2014/Sep/20|20:50:56] Render element: VRayRenderID
[2014/Sep/20|20:50:56] Render element: VRaySampleRate
[2014/Sep/20|20:50:56] Render element: VRayShadows
[2014/Sep/20|20:50:56] Render element: VRayTotalLighting
[2014/Sep/20|20:50:56] Render element: VRayWireColor
[2014/Sep/20|20:50:56] Render element: VRayZDepth
[2014/Sep/20|20:50:56] Render element: VRayBackground
[2014/Sep/20|20:50:56] Render element: VRayRefraction
[2014/Sep/20|20:50:56] [DR] Calling beginSeqeunce()
[2014/Sep/20|20:50:56] Current project folder is "D:\Documents\3dsMaxDesign"
[2014/Sep/20|20:51:03] Entering beginSequence().
[2014/Sep/20|20:51:03] Setting RenderGlobalContext.
[2014/Sep/20|20:51:03] Broadcasting NOTIFY_PRE_RENDER.
[2014/Sep/20|20:51:03] Tiled bitmap cache size set to 1000 MB
[2014/Sep/20|20:51:03] Preparing renderer...
[2014/Sep/20|20:51:03] Using probabilistic light evaluation with 8 lights.
[2014/Sep/20|20:51:03] Creating render callback from built-in VFB.
[2014/Sep/20|20:51:03] Max ray intensity is enabled: rendered result may have incorrect brightness.
[2014/Sep/20|20:51:03] Calling renderBegin().
[2014/Sep/20|20:51:03] Sending RenderBegin().
[2014/Sep/20|20:51:04] Sending RenderBegin() to atmospheric effects.
[2014/Sep/20|20:51:04] Sending RenderBegin() to render effects.
[2014/Sep/20|20:51:04] Sending RenderBegin() to environment maps.
[2014/Sep/20|20:51:04] Sending RenderBegin() to the tone operator.
[2014/Sep/20|20:51:04] Sending RenderBegin() to override mtl.
[2014/Sep/20|20:51:04] Adding global illumination light
[2014/Sep/20|20:51:04] Created global illumination light.
[2014/Sep/20|20:51:04] Light added to light list.
[2014/Sep/20|20:51:04] Scanning scene.
[2014/Sep/20|20:51:04] Created light from node.
[2014/Sep/20|20:51:04] Light added to light list.
[2014/Sep/20|21:00:12] Received TM_END_RENDER from 192.168.2.146
Thanks,
Jason
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