I have some problem with the camera map per pixel map in vray 3.0 (guess its a problem for all builds), the camera map per pixel does not "support" shift from the vray cam so it renders at wrong "offset". One work around for this is to change the offset in the bitmap so it align with screen. Is there a better solution for this?
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camera map per pixel - vrayphyscam shift
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Originally posted by vlado View PostI'm afraid there is little that we can do about this on our end. We could provide our own implementation to the camera map per pixel texture, I guess.
Best regards,
Vlado
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