Hi,
I got a rather nasty problem here.
Situation:
We're trying to render a very complex image here with two machines.
- 4500x4500 pixels
- heavy geometry (all VRayProxies, scene consumes about 25GB RAM on the master machine with VFB, and about 10GB on the slave machine with no VFB)
- practially the whole scene consists of reflective and refractive materials (ice, glass)
Data:
3ds Max Design 2014 (16.0 SP3)
VRay 3.00.08
Log: http://pastebin.com/dXDHAJFs (notice time difference between line 1891/1892 to 1893, i presume it dropped to 0% there, was definitely at 100% before pulling out the slave machine)
Scene File: Will be sent via email as soon as its uploaded.
Problem:
When rendering distributed progressive and pulling out the slave via the Exit RC Menu on the Spawner Icon in the task bar(a workstation) to continue normal work, the host machine continues to render for some minutes but then after recognizing the missing slave instead of continuing rendering, it just drops to 0% CPU and does not continue rendering, but also not saying its finished. The max render report window stays open (and seems to refresh every second, but nothing changes, just a flicker) and you really only know its not doing anything because of the 0% CPU.
Steps to reproduce:
1) Open scene, adjust DR settings accordingly to contain an available slave in your network
2) Start rendering the image using DR
3) Not sure if it matters at which point you do it (before/after interpolation map prepass): Exit the render slave to let the host continue to render alone
4) Observe CPU dropping to 0% after some time of the slave not being available anymore
I managed to reproduce the issue two times, each time after one night of rendering the image with both machines. Much time wasted .
Let me know if you need any further information.
I got a rather nasty problem here.
Situation:
We're trying to render a very complex image here with two machines.
- 4500x4500 pixels
- heavy geometry (all VRayProxies, scene consumes about 25GB RAM on the master machine with VFB, and about 10GB on the slave machine with no VFB)
- practially the whole scene consists of reflective and refractive materials (ice, glass)
Data:
3ds Max Design 2014 (16.0 SP3)
VRay 3.00.08
Log: http://pastebin.com/dXDHAJFs (notice time difference between line 1891/1892 to 1893, i presume it dropped to 0% there, was definitely at 100% before pulling out the slave machine)
Scene File: Will be sent via email as soon as its uploaded.
Problem:
When rendering distributed progressive and pulling out the slave via the Exit RC Menu on the Spawner Icon in the task bar(a workstation) to continue normal work, the host machine continues to render for some minutes but then after recognizing the missing slave instead of continuing rendering, it just drops to 0% CPU and does not continue rendering, but also not saying its finished. The max render report window stays open (and seems to refresh every second, but nothing changes, just a flicker) and you really only know its not doing anything because of the 0% CPU.
Steps to reproduce:
1) Open scene, adjust DR settings accordingly to contain an available slave in your network
2) Start rendering the image using DR
3) Not sure if it matters at which point you do it (before/after interpolation map prepass): Exit the render slave to let the host continue to render alone
4) Observe CPU dropping to 0% after some time of the slave not being available anymore
I managed to reproduce the issue two times, each time after one night of rendering the image with both machines. Much time wasted .
Let me know if you need any further information.
Comment