hello!
i have a question about vray proxies and rendering times. i have following problem:
i have 20 different trees in my scene and each tree is a separate vray proy object with 2000 vertex points in the preview (all the trees together have 10 millions of vertex points when they are imported as normal meshes and the proxy objekts have about 380mb all together)
the trees are just standing in a line in a complete empty scene with gi on (ir map and bruteforce on low settings) but now, when i hit render, my cpu is not rendering at 100% just at about 40% percent - why is that the case? any ideas? what can i do that it is rendering with 100% ussage of my cpu? (i set the dynamic memory limit to 20000mb - i think this is enough?)
(all the proxy objects are just one mesh with a multi sub material and reseted transformations)
thx for the help!
i have a question about vray proxies and rendering times. i have following problem:
i have 20 different trees in my scene and each tree is a separate vray proy object with 2000 vertex points in the preview (all the trees together have 10 millions of vertex points when they are imported as normal meshes and the proxy objekts have about 380mb all together)
the trees are just standing in a line in a complete empty scene with gi on (ir map and bruteforce on low settings) but now, when i hit render, my cpu is not rendering at 100% just at about 40% percent - why is that the case? any ideas? what can i do that it is rendering with 100% ussage of my cpu? (i set the dynamic memory limit to 20000mb - i think this is enough?)
(all the proxy objects are just one mesh with a multi sub material and reseted transformations)
thx for the help!
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