We had this problem on mulitple projects meanwhile:
The problem becomes apparent when network-rendering through Backburner. Some machines seem to interpret single bitmaps differently, looking like different gamma values, but that is a vague guess. Maps are always included.
The weird thing is, that it is only affecting single bitmaps here and there, but in the end it made animation rendering quite unpredictable sometimes. Even if we tried to nail down the gamma-value in the bitmap dialogue, the problem persisted.
The machines in our studio are mostly very similar in architecture (I7, Win 7 Pro, Max 2014Design, same Vray-Built, etc. ). Weirdly we really had one half of a dozen that rather preferred to render the image one way, the other half differently.
Could not nail it down yet
Here's a small video preview:
chairflicker_Film.zip
And we had this in several projects now, sorry, actually a lot of them. I am happy to mail a scene to you, if you provide me a contact.
Cheers, Peter
The problem becomes apparent when network-rendering through Backburner. Some machines seem to interpret single bitmaps differently, looking like different gamma values, but that is a vague guess. Maps are always included.
The weird thing is, that it is only affecting single bitmaps here and there, but in the end it made animation rendering quite unpredictable sometimes. Even if we tried to nail down the gamma-value in the bitmap dialogue, the problem persisted.
The machines in our studio are mostly very similar in architecture (I7, Win 7 Pro, Max 2014Design, same Vray-Built, etc. ). Weirdly we really had one half of a dozen that rather preferred to render the image one way, the other half differently.
Could not nail it down yet
Here's a small video preview:
chairflicker_Film.zip
And we had this in several projects now, sorry, actually a lot of them. I am happy to mail a scene to you, if you provide me a contact.
Cheers, Peter
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