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Bitmap variances per Computer - looking like gamma issues - resulting in Flickering

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  • Bitmap variances per Computer - looking like gamma issues - resulting in Flickering

    We had this problem on mulitple projects meanwhile:

    The problem becomes apparent when network-rendering through Backburner. Some machines seem to interpret single bitmaps differently, looking like different gamma values, but that is a vague guess. Maps are always included.

    The weird thing is, that it is only affecting single bitmaps here and there, but in the end it made animation rendering quite unpredictable sometimes. Even if we tried to nail down the gamma-value in the bitmap dialogue, the problem persisted.

    The machines in our studio are mostly very similar in architecture (I7, Win 7 Pro, Max 2014Design, same Vray-Built, etc. ). Weirdly we really had one half of a dozen that rather preferred to render the image one way, the other half differently.

    Could not nail it down yet

    Here's a small video preview:

    chairflicker_Film.zip

    And we had this in several projects now, sorry, actually a lot of them. I am happy to mail a scene to you, if you provide me a contact.

    Cheers, Peter

  • #2
    It seems to be a bug in 3ds Max 2014 (not sure if it's fixed in 2015) because of the auto-gamma setting for textures that was introduced; it seems like this is causing a lot of issues. I'm not yet quite sure that there is something that we can do about it, though we will try. For the moment, the most reliable way to fix this seems to be to use the VRayHDRI loader rather than the 3ds Max Bitmap texture.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Hi Vlado
      We even tried to nail down the gamma-value as provided in the dialogue ... You are positive that this should not fix it?

      Strange thing is, that it's only happening on a rather small percentage of bitmaps ... which obviously f*** the whole animation up .

      I might try to render the whole thing with scanline/mental ray for testing ...

      Comment


      • #4
        Originally posted by Dmerc View Post
        We even tried to nail down the gamma-value as provided in the dialogue ... You are positive that this should not fix it?
        Well, obviously it doesn't

        I might try to render the whole thing with scanline/mental ray for testing ...
        If you can do that, it will be very helpful to determine if this is specific to V-Ray. We'll also try this with your scene that you posted.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Ah, I did not post the scene, since I can't make the model public, but I can send it to you if you give me the right adress - got it packed already ... or should I send it to support@chaosgroup.com ?

          Comment


          • #6
            Scanline

            Darn ... seems like you are right .... see attachment done with scanline ...

            chair-flicker_scanline.zip

            Comment


            • #7
              Well, first thing to do is report this to Autodesk so that they can fix it (if it's not fixed in 2015, not sure).

              Other than that, converting to VRayHDRI might be the only other option for now. We have a script to help with that, there is more information here:
              http://docs.chaosgroup.com/display/V...yHDRIconverter

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                Did write to them, will see.

                Thanks for advise and looking into it!

                BR, Peter

                Comment


                • #9
                  Hello,

                  Yes, send your scene to support@chaosgroup.com and please add the link from this thread.
                  Tsvetan Geshev
                  Technical Support Representative

                  Chaos Group

                  Comment


                  • #10
                    Originally posted by Dmerc View Post
                    Ah, I did not post the scene, since I can't make the model public, but I can send it to you if you give me the right adress - got it packed already ... or should I send it to support@chaosgroup.com ?
                    Thank you.
                    We have the scene file > Ticket #688163
                    Tashko Zashev | chaos.com
                    Chaos Support Representative | contact us

                    Comment


                    • #11
                      I've had this issue too. Can you keep us updated on any findings?
                      Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

                      www.robertslimbrick.com

                      Cache nothing. Brute force everything.

                      Comment


                      • #12
                        We've did an extensive tests on the sent scene including rendering with V-Ray 3.00.08 / Scanline / Mental Ray but we were not able to reproduce the issue at all.
                        May be we are missing something from your pipeline or from the scene or from the workflow and that's why the issue does not occur here.

                        We have tested a few scenes on that matter but all of them worked fine here, there might be something else involved here so we need to know every detail like:
                        versions , service packs, installed plugins, user account types, firewalls, log files,recorded videos/gamma setting and etc.

                        Since we are still not 100% sure that this is V-Ray issue it would be very very helpful for us if everyone who gets this issue convert all Bitmap-nodes to VrayHDRI-ones via Vray HDRI Converter tool and let us know if the issue is still there even if all the textures are loaded via VrayHDRI-map.
                        Last edited by Svetlozar Draganov; 11-11-2014, 05:38 AM.
                        Svetlozar Draganov | Senior Manager 3D Support | contact us
                        Chaos & Enscape & Cylindo are now one!

                        Comment


                        • #13
                          Hi Svetlozar

                          1. As I already pointed out, I could reproduce the error in a simple scanline scene, by just applying the texture to a simple standard material. No Vray involved, but Problem still there.

                          2. Using VRayHDR = problem gone, thanks guys! (s. attach.) chair-flicker_FIX_VRayHDR.zip

                          In our case back we could really distinguish between computers that would behave like A and others like B. We ended up splitting the animation in two rendergroups, but obviously that is suboptimal . Maybe your machines are all behaving "unisono".

                          Strange is still: The texture at hand is a JPG, no much I/O settings there to remember ?!? I know that HDRs and TIFs were problematic storing fileinformation, compression, Depth, etc... .... but JPGs?

                          Anyhow the VrayHDR looks reliable to me.

                          Cheers,

                          Peter, xoio, Berlin, out.
                          Last edited by Dmerc; 11-11-2014, 06:38 AM.

                          Comment


                          • #14
                            Thank you very much for the feedback.
                            Glad to hear that VrayHDRI map solves the issue.
                            At least we have a workaround until Autodesk provide fix about this bug.
                            Svetlozar Draganov | Senior Manager 3D Support | contact us
                            Chaos & Enscape & Cylindo are now one!

                            Comment

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