Hi,
in current job, i am very often encountering a problem where lights leak through solid surfaces with strong bump maps. It seems as if bump maps were so strong that they turn normal inside out and pick the light from other side of the surface. The thing is those bump maps are not too strong, they are exactly as strong as they need to be. I have as critical problems as lights that are inside of an enclosed box causing visible highlights on the outside of it.
Any ideas how to solve this?
in current job, i am very often encountering a problem where lights leak through solid surfaces with strong bump maps. It seems as if bump maps were so strong that they turn normal inside out and pick the light from other side of the surface. The thing is those bump maps are not too strong, they are exactly as strong as they need to be. I have as critical problems as lights that are inside of an enclosed box causing visible highlights on the outside of it.
Any ideas how to solve this?
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