It's state holiday over here today, so i'll check tomorrow and let you know immediately.
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Light leaking through solid surfaces with strong bump maps
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Just tested on one of my problematic scenes and it works like a charm! Thanks a lot!
And one offtopic question:
Browsing through the changelog i found out that use LC for glossy rays is not enabled by default. I am not sure that's a fortunate decision. The thing is that Light Cache is pretty much flicker free solution even in dynamic scenes, which is awesome, but ONLY as long as you don't use LC for glossy rays. If you do, concave areas of reflective objects start to flicker. I can watch out for this and turn it off, so it's not much of a problem. But i am not sure the slight speed boost usage of LC for glossy reflection brings is worth making it flicker by default
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Originally posted by Recon442 View PostIf you do, concave areas of reflective objects start to flicker.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostCan you describe in what situations you've noticed this? A scene would be very useful. If there is indeed a problem, we can switch it back to disabled by default.
Best regards,
Vlado
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