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VRayHDRI and real-world map size
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Still, the problem persists! even in the viewports, the display is wrong.Surrealismo
https://www.facebook.com/surrrealismo
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Originally posted by leo.surrealismo View PostStill, the problem persists! even in the viewports, the display is wrong.
Please excuse us for any inconvenience.
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thats really good news! is it in the nightlies already?Surrealismo
https://www.facebook.com/surrrealismo
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Hi,
Linked to this issue I have found that hdri maps (PG ones in this example) don't display correctly in the preview display (completely black). 3DS max 2014, vray version 3.30.03 (not sure when it started, I think with the latest update). If I change to 3dsmax standard mapping it will show them, however not spherical. Moving further, if I set them back to spherical mapping and then uncheck real world scale in the coordinates section of the 3ds standard mapping area it is shown correctly. Changing other settings in this menu doesn't effect the display, i.e. it remains as it should according to the spherical setting.
regards,
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Linked to this issue I have found that hdri maps (PG ones in this example) don't display correctly in the preview display (completely black).
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Hi,
Tried it with a number of hdri's (vizpeople, cgskies, etc) and it happend aswell. I'll send a testscene. Tested it with 3.30.4 and it was also present.
In the file I have added a realworld on and real world off vrayhdri so you can hopefully see it. Added a new vrayhdri (as the previous ones was standard in our template) but it also had the same issue.
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