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  • VProxy render 2 Time slower

    Hi,
    I just realize doing some test, that Vproxy render about 2 time slower than original Mesh.

    I did try many parameters, but I can't figure out What is happening.
    Try To change from default to static or dynamic, increase Dynamic memory, enable/disable Embree.... no change.
    Proxy are not that heavy, Memory usage is very low in both case -+ 50 mo (Original mesh or Proxy) about 2.5 Go of memory

    Any clues? It is king of annoying because I have to render a full animation, and it will take Twice the estimated time.

    thanks for any infos

    Click image for larger version

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  • #2
    I don't think proxies are supposed to render faster; they are to save on memory. My projects, with proxies, always render slower.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
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    • #3
      Yes I do know they are supposed to save memory, and it works very well.
      But, I never realise it take 2 time more slower to render the exact object.
      I only assume it takes a little bit more time to load into memory. But in Static Mode, they are supposed to be loaded once.

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      • #4
        Originally posted by sedus View Post
        Yes I do know they are supposed to save memory, and it works very well.
        But, I never realise it take 2 time more slower to render the exact object.
        I only assume it takes a little bit more time to load into memory. But in Static Mode, they are supposed to be loaded once.
        Hi,

        I think the case here is different here. Would it be possible to give me more information about this proxy object? How is it created?
        Is it a Forest pack tree?
        Tashko Zashev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          V-Ray 3.1 is somewhat better at this, but in general when you create the proxy, there is an option how many faces to put per voxel - you can increase it to f.e. 100000 or more (newer builds also have an option "One mesh per voxel") - this will make the proxy render faster later on. Additionally, V-Ray 3.0 does not use Embree for proxies (whereas V-Ray 3.1 does), and it is another source for difference.

          Best regards,
          Vlado
          Last edited by vlado; 03-12-2014, 10:22 AM.
          I only act like I know everything, Rogers.

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          • #6
            When will V-Ray 3.1 be available?

            Originally posted by vlado View Post
            V-Ray 3.1 is somewhat better at this, but in general when you create the proxy, there is an option how many faces to put per voxel - you can increase it to f.e. 100000 or more (newer builds also have an option "One mesh per voxel") - this will make the proxy render faster later on. Additionally, V-Ray 3.0 does not use Embree for proxies (whereas V-Ray 3.1 does), and it is another source for difference.

            Best regards,
            Vlado
            "I have not failed. I've just found 10,000 ways that won't work."
            Thomas A. Edison

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            • #7
              With some luck, next week. For sedus' scene in particular, I got the following results:

              No proxies: V-Ray 3.00.08 - 2m 40s, V-Ray 3.10.01 - 2m 3s
              Proxies: V-Ray 3.00.08 - 6m 25s, V-Ray 3.10.01 - 2m 54s

              The proxies are still slower, but not as much as in V-Ray 3.0

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #8
                Wow! that is quite a difference!
                Chris Jackson
                Shiftmedia
                www.shiftmedia.sydney

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